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Welcome to Witch Town — The Brochure Is Finally Open
We built a secret trial for 4–12 players. Now we built a website that explains it without spoiling your lies.

We built a secret trial for 4–12 players. Now we built a website that explains it without spoiling your lies.

Every match gets a narrative replay with headlines like "Trial of the Innocent" and "Night of Shadows." The town will deny writing them. We wrote them.

The second ruleset drops fifteen role characters into a deck that already hated you. Here is what changed and why your favorite scapegoat still works.

Carved wood, parchment, candlelight, and amber rim light. How we picked a visual identity that says "secret trial" without saying "do not play after midnight."

Interactive tutorials that teach day pressure, night watch, and why you should never trust the Matchmaker. No pop quiz. Unless you count trials.